These are samples of the multiple free skins, available for download for the Minecraft enthusiast.
Mojang’s highly succesful sandbox game is a good example of the power of identification and customization in computer games. This simplified and stylized example of designing your own character manages with very few pixels to reach for social, cultural and in this case even political, historical recognition.
Fashion site SHOWstudio asked a number of creatives to express their vision of Punk by creating a fashion video and garment. This is fashion designer and stylist Carri Mundens contribution, using 3D mapping and modelling techniques.
English Carri Munden is the designer behind fashion brand CassettePlaya, well-known to a fashion audience for earlier collaborations with M.I.A and Rhianna . She claims her striking graphic style to be inspired by among other things video games and pixelation. In fact Mundane has earlier been commissioned by Nintendo DS to provide vinyl and foil artwork for the console’s MySims world game. She says of those she works with, “We have the same references… I translate their sound into clothes.”
SHOWstudio has since early millenium continued to deliver groundbreaking fashion projects, making online fashion a platform for innovation while delivering fashion film out of the ordinary.
To SHOWstudio’s lead, Nick Knight 3D tech hardly comes off as something new having experimented with it for fifteen years. Nick has worked closely with stars like Lady Gaga and Björk, and is to be considered a fashion veteran with unconventional methods. Earlier this year he presented a campaign for fashion retail giant Lane Crawford where he both used 3d scanning and motion capture, as always with a personal twist. Watch the result.
While as the majority of the worlds cg artists still make character outfits in traditional 3d software manner, Marvelous designer is a software that rather uses traditional pattern making to create virtual clothing. Because of it’s compatibility with other 3d software it is already in use by 3d artists at game and film studios around the world as in Weta Digital’s the Hobbit and Ubisofts Assasin’s Creed. The company claims the technique to both make outstanding fabric and detail replicas and at the same time save time for the CG artist. If this new approach to virtual clothing hits it big remains to be seen.
The possibility of creating perfectly photo realistic digital human beings makes it’s opposite even more interesting. In 2011 Icelandic superstar, Björk showed the power of abstraction in the app release of Biophilia, merging interpretation of nature and music in an interactive appstore spectacle.
American Joshua Ely Batterson describes himself as a newcomer to the world of digital design, spending a multitude of hours playing with character creation in Photoshop. His science fiction inspired illustrations makes it easy to imagine them as interactive and Joshua himself plans to advance into the world of 3d graphics in the soon future.
Joshuas highly abstract character work tickles the imagination in a time where the relation between computer graphics and reality are very closely knit.