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Senior Concept Artist

Website Fatshark

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide.

 

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

 

The role

As a Senior Concept Artist at Fatshark you will be a part of our talented Concept Team of 4 artists, producing concept art to support our production pipeline of 3D artists, both for in-house and outsourcing colleagues.

Your responsibility will be the development of the upcoming ‘Warhammer 40K Darktide’ release. Your main focus will be to produce environment concepts, visually develop and lead the way for our inhouse World art department during the process of developing new levels and environments.

Furthermore, you will research and sync the work with our Director group and licensing partner and find references needed to carry out your daily tasks.

Last but not least, this is a great opportunity to dive into the dark, gritty and intriguing world of Warhammer 40K!

 

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

-A playful, friendly and inclusive work place
-Hands-on production environment with an emphasis on cooperative/multiplayer games
-Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
-Developing games with our own engine – Stingray
-Regulated flex time and paid overtime
-Occupational pension
-Yearly health benefits and health checkups
-Yearly bonus program
-Office located in central Stockholm

 

What you’ll do

-Produce environmental art concepts to a high and production friendly level
-Create rendered mood concepts to supply the light team and level artists
-Produce production concept art to support 3D artists, both in-house and outsourced
-Research and find references needed to carry out the daily tasks
-Very high knowledge of perspective and the ability to understand and describe form and shape in 2D media
-Follow up the work and be able to communicate with 3D artists and iterate throughout the project

 

Required Qualifications

-A few years of a previous work experience as a Concept Artist, in a professional work environment
-Excellent knowledge of perspective and the ability to describe form and shape in 2D media
-Excellent visualization skills in PS or similar software
-Great ability to work in a team and be able to communicate effectively cross disciplinary
-Fluent in English, both written and spoken

 

Bonus qualifications

Game development production experience
Interest in the Warhammer IP
Game Engine interest to be able to work with the technical aspect of lightning the levels and ensure the visual game experience
Technical and detail oriented interest & knowledge (a drive to create believable worlds and objects)

 

Application details

Most of us are currently working in a flexible way (both from home and the office), but the onboarding is being done in the office. This position will eventually require you to work from our office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

 

Location: Stockholm, Sweden
Start: ASAP 2022
Form of Employment: full-time, permanent

To apply for this job please visit jobs.fatsharkgames.com.