Concept art characters by Christoffer Lovén
Christoffer Lovén studies at Future Academy in Stockholm, an aspiring Swedish 3D artist. In addition he already works as a Concept artist for Machine Games. Christoffer’s work has a softness and subtlety to it and the theatrical expression of it reveals a great interest for filmic and scenic art.
What was your inspiration developing these characters?
-My fantasy characters are a part of my creative process in developing interesting individuals for a book. My inspiration for these came from different ancient cultures mixed together and spiced with influences from the fantastic world of Conan.
What are the most important thing to think about when designing a character for a game?
-To let the characters convey their history and culture through how they look. When you have established your character’s back story it’s then easier to come up with designs on how they dress and to find a place for them in the world.
Looking at Concept art sketches it may seem like a world with endless possibilities. In opposite of working with real life, product design it’s a world of fantasy, storytelling and artistic freedom. However, the technical framework requires a specific artistic mindset.
What are the main challenges transforming concept art into real, functioning 3D characters?
-To create a character which is easy for the player to read in terms of silhouette and colors and that fits within the rules established in the game. It’s also very important to know and understand how the character that you are making is going to move. The animators should be able to get a feel of the motion of the character just by the concept art.
Read more about Christoffer Lovén at loveusart.com